I am still in high school, and i am taking a graphics class. And being one of the more advanced class, all of the other school organizations will occasionally ask us for posters, invitations, brochures and the like. A while back ,we had one we were assigned to do as a submission to the "Drive Smart" poster contest for the Colorado Springs Police Department encouraging people to drive safely. Now, at this time I was intently focused on another project and by the time the due date arrived for the "Drive Smart" poster, I had not a thing to submit. Since these submissions count as our grades, I hurried and completed a poster design in about half an hour, just so I would not receive a zero for the assignment. It was a simple (and frankly rather stupid) poster which had a picture of a meme from the internet with the caption "Students, y u no drive safe?". I hadn't expected much from it.
However, come to realize that a month later when the winners were selected, not only had the runt of efforts won first place, the chief of police wanted to have it framed and mounted on his office door. And to further matters, the other project I was working on for over a month and that took up a majority of the time I should have been using to finish my "Drive Smart" poster had not received but a single glance.
This was aggravating to me. Something I had poured all of my know-how in to had received far less attention than something that took the about same amount of time, effort, and devotion as picking your nose. My resolution to this? Do that every time. We will be given two weeks to do an ad for the school play, for instance, and on the last two days I will pull something out of my a** and hope for the best.
To my surprise, I was receiving a lot more winning submissions than ever before. It seems that my last-minute spontaneous thoughts seem to out-gun my long and thought out work a million to one. And while I was still very appreciative towards all the praise, I still feel a bit misrepresented. I've been doing this system for about two months now, and it is painful how little what I do reflects what I can do.
We have a free choice project coming up, in which every student designs something of their own free will. No contests, no competitions, no specifications, just what flows from you organically.
I'm going to pour everything I have into this; just for once have something impressive I can stand behind as a representative of my abilities as a graphic designer.
Trellis Haynie
Friday, February 15, 2013
Friday, December 21, 2012
Desktop Warfare
After almost an entire year of production/procrastination, Desktop Warfare is complete. I had a lot of fun with it actually. I shot the film last year, and unfortunately I forgot about all about it. It wasn't until I found it squatting in my hard drive that I began to finish it. And I am really pleased. The effects look decently real, and the collaborative sound effects are just as good. The only thing I regret is the camera I used. In some scenes it looked like I filmed it with a potato. It was my webcam. I was experimenting with onion skinning which I must say was WONDERFUL, and the only way I could do it was with the webcam. Unfortunately the webcam is the only camera I have that can hook up to a computer. It was so much easier and looked so
much better between frames. The issue will be resolved eventually. As some people say: baby steps.
Desktop Warfare from Trellis Haynie on Vimeo.
much better between frames. The issue will be resolved eventually. As some people say: baby steps.
Desktop Warfare from Trellis Haynie on Vimeo.
Thursday, December 6, 2012
It is finally finished. The project I had been working on for the longest time is now finished. And I can honestly say, I am content with it. I did all the green screening I could to the extent of my abilities and I am almost impressed by myself. It took a while, yeah, but it was pretty worth it. I must say it's quite a bit shorter than I thought. I expected at least 7 minutes, but apparently not so much. The story behind the actor in this is a painstaking one: I chose someone else before and this person was impossible to meet up with. He was always doing things, he never responded to text messages, and he was a bit of a brat. So I used my brother instead which turned out for the best in the end. It was so much easier. Anyway, I'll spare you the boring details. Here it is:
Idle Hands from Trellis Haynie on Vimeo.
Thursday, November 8, 2012
I've Seen Enough of Green
And on top of that my laptop is really choking on rendering this stuff. It's like a diabetic trying to eat an 8 foot MarsBar.
Monday, October 15, 2012
The Trouble With Foley

But I vow to myself: Finish it. What I'll probably do is pay someone to time together all the low key things: individual gunshots, background noise, just the most tedious things. And since my teacher has a whole class full of kids who I think would gladly do it. In that case, I would still have to figure out what I want them to do and what I don't want them to do. I think I will tell them that to only put in sound effects for the standard paperclip rifle. Everything else like the crayon bazooka, the wire clip sniper rifle, and the glue stick nuke would be much easier to put sound effects in for.
On another note, I need to ask around and see if there is a program in After Effects that can match the frames color wise. Unfortunately, I used a regular webcam for the video, and since it is automatic in virtually every aspect, each frame differs slightly in gamma and exposure slightly from the one before it.
Should I ever get this finished though, I will definitely be proud of this. It's the first stop-motion film I've done where there are a multitude of moving parts scooting about at once. I do look forward to being able to post this online, and here on the blog.
Wednesday, October 10, 2012
Why I Prefer Stop-Motion
I'm a big fan of stop-motion animation for two reasons:
a.) I thoroughly enjoy it
b.) I don't have to put up with actors
Even with the short films I've always been doing over the years, there has consistently been a problem of the actors/grips not giving a flying f#$%. I'm not much of an extrovert, so this generally does drain a lot out of me to constantly have to keep everyone else focused. It's exhausting for me. Therefore, I like using stop-motion. I don't need to get my actors rides to the set, I don't have to pretend to care what they are talking about between shots, and I can start and stop shooting whenever I feel like it. Not a single person in my way except me, which in itself is still quite a task. I have a lot of ideas I would like to put into paper, but in many cases I lack something that makes me rethink it completely. Whether it is the right camera, proper materials, or even sometimes the things I am using breaking. It's extremely frustrating on a lot of occasions.
However, it beats having to deal with other people.
Other people just annoy the living daylights out of me.
a.) I thoroughly enjoy it
b.) I don't have to put up with actors
Even with the short films I've always been doing over the years, there has consistently been a problem of the actors/grips not giving a flying f#$%. I'm not much of an extrovert, so this generally does drain a lot out of me to constantly have to keep everyone else focused. It's exhausting for me. Therefore, I like using stop-motion. I don't need to get my actors rides to the set, I don't have to pretend to care what they are talking about between shots, and I can start and stop shooting whenever I feel like it. Not a single person in my way except me, which in itself is still quite a task. I have a lot of ideas I would like to put into paper, but in many cases I lack something that makes me rethink it completely. Whether it is the right camera, proper materials, or even sometimes the things I am using breaking. It's extremely frustrating on a lot of occasions.
However, it beats having to deal with other people.
Other people just annoy the living daylights out of me.
Monday, October 1, 2012
InkBlood

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